-We play a lot of games.
-Games are engaging.
- Work and school is not engaging for a large number of people.
- The longer we stay in school the less engaged we become as we go from elementary to high school.
- Ten positive emotions- creativity, contentment awe & wonder, excitement, curiosity, pride, surprise, love, relief, joy
-No matter what is going on the gamer feels these positive emotions
-Engagement in life equals positive emotions which translate to an upward spiral of other positive things
-Gamers spend 80% of time failing
-"The opposite of play isn't work, it's depression" Brian Sutton-Smith
-Game play encourages optimism, Competence, Physiological energy
-Game play is the opposite of depression neurologically
-Scans show game play is opposite of neurological depression.
-Every game gives a goal clearly
-Gaming develops Resilience as gamers are less likely to quit after failure
-There is no such thing as an educational or non educational game. They are ALL educational.
-Games treat depression better than Meds
Sciencegames.org, foldit, eyewire, block by block, minecraft, Ora saves the forest, Whale song project whale fm, Valley of heroes created by Jane McGonigal
-Goals are more possible when fueled by positive emotions
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